How many solar panels do you need in Moon Sweepers

A Pressure Chamber draws 10 kW and a Stone Press 18 kW. One Solar Tracker peaks at 16 kW, so the daytime answer is easy. The night is where the published data runs out.

Data revision 2026-10-31.1 · game version 1.0.5 · checked 2026-10-31

On this page
  1. The short answer
  2. The three panels compared
  3. Panels needed by day
  4. Night, batteries and what is unknown
  5. How Foundry sizes panels
  6. A claim we ignore
  7. Size panels for your load
  8. Frequently asked questions
  9. Sources and confidence

The short answer

For daytime only, one chamber and one press (28 kW together) need 2 Solar Trackers, or 4 Solar Twins, or 10 Solar Posts. The Trackers cost $600, the Twins $600, the Posts $750. A full 1 chamber, 2 press build (46 kW) needs 3 Trackers ($900). Those are nominal sums of published peak figures at full sun. Night is different: output falls to zero, the length of the night is not published, and the capacity of the only dedicated battery is unknown.

The three panels compared

Source: MoonSweepers.me solar pages (build f87fd7e5, from game files, not verified in game) and MoonSweepersDB prices.
PanelCostPeak kWBuilt-in battery kWhListed range mCost per peak kW
Solar Post (S)$753016$25
Solar Twin (M)$1507.5424$20
Solar Tracker (L)$300161034$18.75

The Tracker is the cheapest per peak kilowatt and the only one that follows the sun. It also carries the largest built-in battery. The Post has no battery at all, which matters at night. The sources do not explain what the listed range means in practice, so check the placement in game before relying on it.

Panels needed by day

Nominal peak figures at full sun, rounded up to whole panels. Computed by the Foundry engine from the data above.
LoadkWPostsTwinsTrackers
1 Pressure Chamber10421
1 Stone Press18632
1 chamber + 1 press281042
1 chamber + 2 presses461673
2 chambers + 5 presses11037157

These totals use machine power from the community databases. The consumption of the Packager, Splitter, Merger, Garage, Capsule Catcher and robot docks is not published, so they are not in the table. A real base draws more than the production machines alone.

Night, batteries and what is unknown

  • Solar output drops to 0 at night (a community power guide). The length of day and night is not published.
  • The Twin stores 4 kWh and the Tracker 10 kWh. For a 10 minute night at 28 kW, the engine sizes 3 Trackers or 6 Twins (scenario: 30 minute day, 92% charge efficiency assumed).
  • A Battery Bank is listed at 160 by two databases but with no capacity. One guide denies that a standalone battery exists. Foundry treats its capacity as unknown, never as zero.
  • A search snippet claims machines stop below 8% of required power. Only one low-confidence source says so.

To give you an answer anyway, the planner asks for a night length in minutes, a day length (the default scenario uses 30 minutes) and a charge efficiency (an assumed 92%). Those three are your scenario inputs, not game facts, and results that depend on them are labelled as assumptions.

How Foundry sizes panels

Daytime sizing is simple: the number of panels is the load divided by the peak output of one panel, rounded up. If you enter a night, the engine adds two checks. First, the daytime panels must also recharge what the night will use, so the load is multiplied by 1 plus the night length divided by the day length and the charge efficiency. Second, the energy needed at night, which is the load times the night length in hours, must fit in the panels’ built-in batteries. The larger of the two panel counts wins. A Solar Post has no battery, so with a night it can never cover the storage need alone, and the table says so instead of showing a number.

Because the day length, night length and charge efficiency are all unpublished, two players with different assumptions will get different answers from the same tool. That is the honest outcome with today’s data. When a source publishes the real cycle, the three inputs become fixed data and the guess disappears.

A claim we ignore

One third-party guide says each Chamber needs 2 Trackers and each Press 3. Against the published nominal figures that would be 2 x 16 = 32 kW for a 10 kW chamber and 48 kW for a 18 kW press, which does not line up. It may include a night margin or a different build, and it is a single low-confidence source. We list it in Data and sources and do not use it.

Good practice while the data is thin: size for the day, add at least one panel of margin, then watch the machines on your first night and adjust.

Size panels for your load

Solar panel calculator

kW

Chamber 10 kW, press 18 kW.

min

0 means daytime only. Unpublished in game.

min
PanelCountCostNight
Solar Twin (M)4$600no night modelled
Solar Tracker (L)2$600no night modelled
Solar Post (S)10$750no night modelled

Computed in your browser by the Foundry engine from the sourced data. Open the full planner

Frequently asked questions

How many solar panels does a Pressure Chamber need?

A chamber draws 10 kW, so by day it needs 1 Solar Tracker (16 kW peak), 2 Twins or 4 Posts. Night is not covered by this figure.

What is the best solar panel in Moon Sweepers?

On published figures the Solar Tracker: it is the cheapest per peak kW ($18.75), follows the sun and has the largest battery (10 kWh).

How long is the night?

Unknown. No source publishes the day and night duration, so Foundry asks you for it.

Does the Battery Bank exist?

Two databases list it at 160 without any capacity, and one guide denies a standalone battery. It is unconfirmed.

Sources and confidence

Every figure above comes from these sources. None is published by the studio except the Steam patch notes.

Plan your own line

Pick a target and let the planner size the machines, power and cost.

Open the planner